Home Computer Game Valorant 1.0 official patch note

Valorant 1.0 official patch note

Valorant 1.0 official patch note

For the major 1.0 launch update, VALORANT’s patch notes have been updated, providing an overview of the improvements after the test.

Valorant Patch Notes1.0: All Agent Changes: 

Omen: Controls for dark cover are now updated to allow Omen to increase the smoke distance by the primary fire key, reduce the distance by the secondary fire key, and throw smoke by the fire key.The Dark Cover helps Omen to reach a “phaser” area, where they can look and put cigarettes through the walls.

Valorant 1.0

Phoenix: Duration of the blaze rose from 6 seconds to 8 seconds, and loss decreased every 0.033 seconds from 15 per 0.25 seconds to 1 second. The curveball total flash-length rose from 0.8 to 1.1 seconds, from 3 per 0.25 seconds to 1, all 0.16 sec. Healing of Hot Hands decreased every 0.25 seconds from 3 every 0.08 seconds to 1 every 0.08 seconds.

Jett: The duration of the Cloud Burst smoke rose from 4 to 7 seconds. After being briefly disclosed, Tailwind automatically breaks Cypher’s Tripwires.

Raze: The maximum range of damage reduced from 2 to 1 meter. Blast Pack.

Sage: The wellbeing section Boundary Orb has dropped by 1000 to 800. Barrier Orb length has been shortened from 40 to 30 seconds. Barrier Orb per team leader only shows in the mini-map.

New Map and Map Changes in Valorant: The new map introduced to the game is Ascent. It is situated in Italy and has a large, open center field that can be skirmished by both teams. Mid is a complex playground and gives attackers more routes to both Spike sites to effectively track the field. In Split, the break mid shock was restructured to free. All maps have been adjusted for exploits and collisions.

Valorant Performance Fixes: Multiple causes have been tackled of frame rate drops in combat. These improvements should help the Valorant game feel more smooth, especially in high-end PC combat situations. Reduced z-ping and death ping costs by 10 times. Fixed bug which caused 90 casts of ray at pinging per second. Visible elements optimized minimum. Right error to measure the mini-map twice for each frame.

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